Difference between revisions of "PCB Repair Logs Moon Patrol (Bootleg)"

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__TOC__
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===Board 1===<br>
===Board 1===
<br>
<br>
'''Repairer:''' [http://www.aussiearcade.com.au/member.php/1-Arcade-King Arcade King]<br>
'''Repairer:''' [http://www.aussiearcade.com.au/member.php/1-Arcade-King Arcade King]<br>
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<br>
<br>
26/05/11<br>
26/05/11<br>
===Board 2 (Blue bootleg)===<br>
===Board 2 (Blue bootleg)===
Problem:''' Background layer is missing other than a green at the top and the red bottom layer. Layers do not move: game resets randomly.<br>
Problem:''' Background layer is missing other than a green at the top and the red bottom layer. Layers do not move: game resets randomly.<br>
<br>
<br>
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'''Fix:''' Dead 74ls08 on the board labelled MP-712D which outputs all the background paralax scrolling data. Only pins 11, 12 and 13 get used 11 being the output. Fugitsu naturally<br>
'''Fix:''' Dead 74ls08 on the board labelled MP-712D which outputs all the background paralax scrolling data. Only pins 11, 12 and 13 get used 11 being the output. Fugitsu naturally<br>
<br>
<br>
===Board 3 (Green Bootleg)===<br>
===Board 3 (Green Bootleg)===
Using good working set above I went through each layer and fix them.<br>
Using good working set above I went through each layer and fix them.<br>
(MP-712B)(CPU)<br>
(MP-712B)(CPU)<br>

Latest revision as of 12:16, 5 September 2012

Moon Patrol (Bootleg)

Moon Patrol (Bootleg)
Marquee moon patrol.jpg
PCB Image Reserved
Pin Out Reserved

Board 1


Repairer: Arcade King
Forum Thread: Moon Patrol (Bootleg) PCB Repair

Problem: Garbled foreground graphics, text and title screen. Turning voltage right down would bring most of it back.


Pcb repair moon patrol bootleg 1.jpg

Fix: The background, text and scrolling is handled by the bottom pcb marked MP-712D. Using the Schematics and a Scope I traced the problem back to a pair of 74ls173's @ 1D and 1E.

Problem: No sync
Fix: dead 74ls139 @ 2C on the CPU board MP-712B

Problem: No sound.
Fix: missing 1000uf 16v cap C21 and 3.579545 mhz crystal.

16/03/08
Problem: white blocks over moving sprites with horizontal lines through them.


Pcb repair moon patrol bootleg 2.png

Fix: Dead output of a 74ls08 @ 4D See pic 2

26/05/11

Board 2 (Blue bootleg)

Problem: Background layer is missing other than a green at the top and the red bottom layer. Layers do not move: game resets randomly.


Pcb repair moon patrol bootleg 2 1.jpg

Fix: Dead 74ls08 on the board labelled MP-712D which outputs all the background paralax scrolling data. Only pins 11, 12 and 13 get used 11 being the output. Fugitsu naturally

Board 3 (Green Bootleg)

Using good working set above I went through each layer and fix them.
(MP-712B)(CPU)
Problem: Dead board, no clock on pin 6 of Z80
Fix. Output stuck high on 7417 @ L6 pin 12
Pic 4 and pic 5 show working input and output(inverted) on scope.
Problem: Blocky Graphics, program seems to be running but will crash after awhile.


Pcb repair moon patrol bootleg 3 1.jpg

Fix: Pin 15 stuck high on the bus transceiver 74ls245 @ 5m (Fujitsu)
Board now runs.
(MP-712C)
Problem: Character Sprites in wrong positions, buggy all the way to the right.


Pcb repair moon patrol bootleg 3 2.jpg

Fix: Dead output on 74ls139 pin 12 (Fujitsu) All other out puts stuck high.

Problem: 5 out of the 6 enemy ships missing from top of screen in demo but you can still see the enemy firing. Other symptoms: Buggy splits apart(half buggy at bottom of screen) when jumping rocks when going up hill, as board warms up some sprites are split apart.


Pcb repair moon patrol bootleg 3 3.jpg

Pcb repair moon patrol bootleg 3 4.jpg

Pcb repair moon patrol bootleg 3 5.jpg

Fix: Bad 2114 ram @ K7
Other notes.
I must have raided this board at some point for the 32 and 256 bit proms @ 1F and 2H and a AY3-8910 on the sound board. All missing parts replaced with new ones. The high score save mod is based on the williams set so I reprogrammed my blue board to suit. Just a matter of reprogramming 6 roms and 1 prom.

Pcb repair moon patrol bootleg 3 6.jpg

And of course this is how all Moon Patrol's should look


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