Difference between revisions of "PCB Repair Logs Asteroids Deluxe"
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<td colspan="2" class="" style="text-align:center;">[[Image:marquee_asteroids_deluxe.jpg|200px]]</td> | <td colspan="2" class="" style="text-align:center;">[[Image:marquee_asteroids_deluxe.jpg|200px]]</td> | ||
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<th scope="row" style="text-align:left; white-space: nowrap;">Manufacturer</th> | |||
<td class="" style="">[[PCB_Manufacturers_Atari|Atari]]</td> | |||
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<th scope="row" style="text-align:left; white-space: nowrap;">Year</th> | |||
<td class="" style="">1980</td> | |||
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'''Repairer:''' [http://www.aussiearcade.com.au/member.php/1-Arcade-King Arcade King]<br> | '''Repairer:''' [http://www.aussiearcade.com.au/member.php/1-Arcade-King Arcade King]<br> | ||
'''Forum Thread:''' [http://www.aussiearcade.com.au/showthread.php/23395-Asteroids-Asteroids-Deluxe-PCB-Repair Asteroids Deluxe PCB Repair]<br> | '''Forum Thread:''' [http://www.aussiearcade.com.au/showthread.php/23395-Asteroids-Asteroids-Deluxe-PCB-Repair Asteroids Deluxe PCB Repair]<br> | ||
<br> | |||
Bought a heap of boards last year from bumper. What really caught my eye was some Atari vector games in particular Asteroids and Asteroids Deluxe. | |||
I wanted a spare AD for my machine and gave the Asteroids to Stuba | |||
Anyhoo been fixing a few boards this week so I FINALLY got around to doing this one. | |||
Before you start on any old Atari game of this era ALWAYS replace the sockets for the CPU and Roms. I've learnt the hard way if you want these boards to be reliable you've got to do it. | |||
Its a good idea to put the 2114 rams @ L1 and M1 and the 82s129 tri state prom @ C8. As a rule of thumb I also socket the 74ls42 @ L5. This is so we can pull pin 1 out of circuit to disable the DMAGO which is handy isolating MPU and VSM (Vector State Machine) problems. | |||
Ok 1st issue. | |||
No clock | |||
Fix. Crystal was broken off board and Bad 74ls14 @ B5. Common problems with these boards is they mount the crystal vertically and more times than not get damaged during storage or inserting the game board. | |||
General issues while going over the board. | |||
I found 2 broken traces both of which I'm positive were cause from the previous person who "Tried" to repair this board. | |||
<br> | |||
<br> | |||
[[File:Pcb repair asteroids deluxe 1.jpg]] | |||
<br> | |||
<br> | |||
[[File:Pcb repair asteroids deluxe 2.jpg]] | |||
<br> | |||
<br> | |||
To repair I just jumped it on the back side of the pcb. | |||
<br> | |||
<br> | |||
[[File:Pcb repair asteroids deluxe 3.jpg]] | |||
<br> | |||
<br> | |||
At this point the board is powering up but is in a reset loop every second. I removed pin 1 of the 7442 @ L5 (DMAGO) to test the MPU section and all was go so next step is to poke around the state machine circuit. | |||
Fix: Problem turned out to be a faulty 74ls161 @ D6 (Vector Timer) outputs at pins 11,12,13 and 14 were dead and pin 15 (STOP) was stuck high. STOP needs to be low so the state machine can advance so the next vector can be drawn. | |||
Replaced the IC and the board fired right up. | |||
Pic of the culprit IC's which have been replaced. | |||
<br> | |||
<br> | |||
[[File:Pcb repair asteroids deluxe 4.jpg]] | |||
<br> | |||
<br> | |||
I try to use Hitachi branded IC's where ever possible. They have proven to be one of the most robust manufacturers I've come across. | |||
I put the board in my machine and she worked! amazing not a single graphics glitch. After starting a game however there was a single problem with the sound. | |||
Symptom. | |||
Thrust sound was more of a beep. | |||
Fix: Easy to spot this one, both the .1uf (104k) Mylar caps had broken legs @ c118, c119. Found a scrap system 16 board with a pair | |||
Before | |||
<br> | |||
<br> | |||
[[File:Pcb repair asteroids deluxe 5.jpg]] | |||
<br> | |||
<br> | |||
After | |||
<br> | |||
<br> | |||
[[File:Pcb repair asteroids deluxe 6.jpg]] | |||
<br> | |||
<br> | |||
Another problem was the 10k YGAIN pot was broken. (R152) | |||
<br> | |||
<br> | |||
[[File:Pcb repair asteroids deluxe 7.jpg]] | |||
<br> | |||
<br> | |||
This is the backyarder fix | |||
Found a 10k sound pot off a DKJ PCB. | |||
<br> | |||
<br> | |||
[[File:Pcb repair asteroids deluxe 8.jpg]] | |||
<br> | |||
<br> | |||
Always remember if it don't fit make it fit | |||
<br> | |||
<br> | |||
[[File:Pcb repair asteroids deluxe 9.jpg]] | |||
<br> | |||
<br> | <br> | ||
End result | |||
Its hard to take pics of moving stuff | |||
Here's a short vid also. | |||
<br> | <br> | ||
<br> | |||
{{#ev:youtube|O_2PqFOTGqg}} | |||
<br> | |||
<br> | |||
<br>[[PCB_Repair_Index|Back to PCB Repair Index]] | <br>[[PCB_Repair_Index|Back to PCB Repair Index]] |
Latest revision as of 08:10, 5 February 2013
Asteroids Deluxe
Manufacturer | Atari |
---|---|
Year | 1980 |
PCB Image | Reserved |
Pin Out | Reserved |
Repairer: Arcade King
Forum Thread: Asteroids Deluxe PCB Repair
Bought a heap of boards last year from bumper. What really caught my eye was some Atari vector games in particular Asteroids and Asteroids Deluxe.
I wanted a spare AD for my machine and gave the Asteroids to Stuba
Anyhoo been fixing a few boards this week so I FINALLY got around to doing this one.
Before you start on any old Atari game of this era ALWAYS replace the sockets for the CPU and Roms. I've learnt the hard way if you want these boards to be reliable you've got to do it. Its a good idea to put the 2114 rams @ L1 and M1 and the 82s129 tri state prom @ C8. As a rule of thumb I also socket the 74ls42 @ L5. This is so we can pull pin 1 out of circuit to disable the DMAGO which is handy isolating MPU and VSM (Vector State Machine) problems.
Ok 1st issue. No clock Fix. Crystal was broken off board and Bad 74ls14 @ B5. Common problems with these boards is they mount the crystal vertically and more times than not get damaged during storage or inserting the game board.
General issues while going over the board.
I found 2 broken traces both of which I'm positive were cause from the previous person who "Tried" to repair this board.
To repair I just jumped it on the back side of the pcb.
At this point the board is powering up but is in a reset loop every second. I removed pin 1 of the 7442 @ L5 (DMAGO) to test the MPU section and all was go so next step is to poke around the state machine circuit.
Fix: Problem turned out to be a faulty 74ls161 @ D6 (Vector Timer) outputs at pins 11,12,13 and 14 were dead and pin 15 (STOP) was stuck high. STOP needs to be low so the state machine can advance so the next vector can be drawn. Replaced the IC and the board fired right up.
Pic of the culprit IC's which have been replaced.
I try to use Hitachi branded IC's where ever possible. They have proven to be one of the most robust manufacturers I've come across.
I put the board in my machine and she worked! amazing not a single graphics glitch. After starting a game however there was a single problem with the sound.
Symptom.
Thrust sound was more of a beep.
Fix: Easy to spot this one, both the .1uf (104k) Mylar caps had broken legs @ c118, c119. Found a scrap system 16 board with a pair
Before
Another problem was the 10k YGAIN pot was broken. (R152)
This is the backyarder fix
Found a 10k sound pot off a DKJ PCB.
Always remember if it don't fit make it fit
End result
Its hard to take pics of moving stuff
Here's a short vid also.